My passion for seeing imagination transformed into reality drives me. Trained in a progressive and competitive environment at the Digital Animation and Visual Effects (DAVE) School, my skill-set includes: 3D Modeling, texturing, UVs, 3D Sculpting, Animation, Re-topology, Normal Mapping, Game engine implementation, and Rigging. I am proficient in various software programs such as: Blender, Maya, Marmoset Toolbag, Modo, Photoshop, Unity, Unreal Engine 4, Substance painter, and ZBrush. My production experience includes working as a Game Artist on the mini-game Imperial Missions (2016) – produced by the DAVE School.
As an artist, I enjoy using my technical skills and experience to bring video game components to life. I look forward to working on interesting and challenging projects with talented professionals.
Please visit my website (wanderingguild.com) to view my demo reel and for access to my resume and additional design content.